local descendants = game.Workspace:GetDescendants()
 
-- Loop through all of the descendants of the Workspace. If a
-- BasePart is found, the code changes that parts color to green
for index, descendant in pairs(descendants) do
	if descendant:IsA("Part") then
                                     if descendant.Transparency == 1 then
		                 descendant.Transparency = .7
                                     end
	end
endd

